Is This Loss?

Adrift

This image is of a subworld, one in which a voice is heard, as well as crackling flames.

When in the hub world, one will notice that there is a house with no texture. That is, it is a pitch black object in the shape of a house, with a red gem floating atop it. Coming into contact with this specific object transports the player to the pictured subworld, which has quite the unsettling motif. The player is thrust into the center of a world plagued with violent bursts of light, akin to flames, and a voice starts talking, giving the player another piece of the story. Writer/Designer by Cheryl E. Ball, Kristin L. Arola, and Jennifer Sheppard touches on the importance of contrast, stating that “Contrast is the difference between elements, where the combination of those elements makes one element stand out from another.” The pitch-black background makes these flashes of light only more jarring, helping this subworld stand out more compared to the others. There are two portals in each of these subworlds; the square one offering transport back to the hub world, and the circular one linking to another, randomly selected subworld.

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