Music Transcription and Video Game Fandom: A Reception Study

Bibliography

Scholarly Sources:

  1. Cheng, William. Sound Play: Video Games and the Musical Imagination. Oxford and New York: Oxford University Press, 2014.
  2. Donnelly, K.J., William Gibbons and Neil Lerner, ed. Music in Video Games: Studying Play. New York: Routledge, 2014.
  3. Gibbons, William. "How It's Meant to be Heard: Authenticity and Game Music." The Avid Listener. W.W. Norton and Company. September 21, 2015. Accessed October 9, 2016. http://www.theavidlistener.com/2015/09/how-its-meant-to-be-heard-authenticity-and-game-music.html
  4. Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006. 
  5. —. Textual Poachers: Television Fans and Participatory Culture. 2nd edition. New York: Routledge, 2012. Amazon Kindle version.

Fan Transcription Sources:

Games Played: