Bibliography
Scholarly Sources:
- Cheng, William. Sound Play: Video Games and the Musical Imagination. Oxford and New York: Oxford University Press, 2014.
- Donnelly, K.J., William Gibbons and Neil Lerner, ed. Music in Video Games: Studying Play. New York: Routledge, 2014.
- Gibbons, William. "How It's Meant to be Heard: Authenticity and Game Music." The Avid Listener. W.W. Norton and Company. September 21, 2015. Accessed October 9, 2016. http://www.theavidlistener.com/2015/09/how-its-meant-to-be-heard-authenticity-and-game-music.html
- Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006.
- —. Textual Poachers: Television Fans and Participatory Culture. 2nd edition. New York: Routledge, 2012. Amazon Kindle version.
Fan Transcription Sources:
Games Played:
- Pokemon Yellow Version: Special Pikachu Edition (1999, Nintendo GameBoy)
- Pokemon Crystal (2001, Nintendo GameBoy Color)
- Animal Crossing (2001, Nintendo GameCube)
- Pokemon Ruby (2003, Nintendo GameBoy Advance)
- Pokemon FireRed (2004, GameBoy Advance)
- Animal Crossing: Wild World (2006, Nintendo DS)
- Pokemon SoulSilver (2010, DS)