Unity Chapter

WHAT IS


Unity is a game engine, in other words, a combination of digital tools that are needed for the creation, distribution, and promotion of video games. Though most casual gamers wouldn't know, chances are they have already played something made with Unity.

            Based on numbers alone, there’s no doubt that it is the most popular engine in the market, boasting a total of 770 million titles springing from it. What is more, of all the games currently available in mobile platforms- like tablets and smartphones -, 34% of the top rated ones were made with Unity tech.  Among those, some notable examples are  Temple Run, Angry Birds Epic and Monument Valley.

           Unity's games, however, aren't limited to the mobile realm, with plenty of other, more intense experiences designed for PC/Mac like Satellite Reign, Legends of Aethereus,Battlestar Galactica OnlineKerbal Space Program, Wasteland 2 ​and Slender: The Arrival.

   This multitude of products shows a wide variety in terms of game mechanics, design and stories, something that can be appointed as a direct result of the ever-growing number of people who want to make games and have found in Unity a perfect way to do so.
Individual game developers - professional or otherwise - can easily download the engine from its website at no cost at all, though there are the customary "pro" versions with a price tag attached but at a fair price. Even the most humble Unity edition, however, offers its users as many tools as a  game-developer might need:  2D and 3D graphics, VR/AR technologies, cross-platform compatibility and even multiplayer design options. The technology itself is user-friendly enough so that people with no experience whatsoever have a chance to grasp what it takes to make a game. We even went as far as trying it ourselves [insert our game link] with very positive results.

          It is important to point out, though, that merely carrying many features and free or cost-reduced tools isn't - or at least not the only - reason for Unity's widespread adoption. Alternatives like Unreal or CryEngine also cover the same bases and offer free-versions themselves, so what is it then, that makes Unity such a special case? Is it just a fad or is there an actual reason behind the unparalleled preference?


 


      

 

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