Simulation and Society

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January 23

From Stereoscopes to VR: We will look at the history of visual and immersive technologies with a focus on the hardware used to generate representations of the physical world.

Readings:
Introduction + Chapters 1. Bolter, Jay David, Maria Engberg, and Blair MacIntyre. Reality media: Augmented and virtual reality. MIT Press, 2021.

Interactive Session:
Students will engage with a variety of prominent VR experiences that feature significant simulations of the real world, such as Google Earth and VRChat.

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