Simulated Worlds
Simulation and Society
CORE 499
Spring 2025
Thursdays 1:00PM-2:50PM
LVL 301
Dr. Curtis Fletcher

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This course will provide students with the opportunity to use the technologies of extended reality (XR) and AI-powered simulation as a lens through which to explore the shifting nature of human values, interactions, and attitudes in the early 21st century. In doing so, the course will engage students in a comprehensive, interdisciplinary study of virtual worlds, preparing them to engage with our increasingly simulated digital spaces in critical and informed ways.
Students in the course will also take advantage of technologies available at the Ahmanson Lab with support from the professor and dedicated Lab staff. Students will have the chance to explore and use XR technologies, generative AI tools, bot systems, and a brain-computer interface, gaining knowledge and hands-on experience while engaging with the themes of the course.
Through readings, discussions, and the thoughtful, hands-on application/exploration of relevant technologies, students will examine the evolution of virtual worlds, from their origins in early science fiction, mechanical and computer simulations as well as stereoscopic technologies and early film, to present day immersive digital environments; the philosophical questions raised by VR, immersive environments, and in particular, the Simulation Hypothesis; and the social and political implications of virtual worlds, including the capacity to counterfeit people and to simulate human behavior at scale.

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