Simulated Worlds
This course will provide students with the opportunity to use the technologies of extended reality (XR) and AI-powered simulation as a lens through which to explore the shifting nature of human values, interactions, and attitudes in the early 21st century. In doing so, the course will engage students in a comprehensive, interdisciplinary study of virtual worlds, preparing them to engage with our increasingly simulated digital spaces in critical and informed ways.
Through readings, discussions, and the thoughtful, hands-on application/exploration of relevant technologies, students will examine the evolution of virtual worlds, from their origins in early science fiction, mechanical and computer simulations as well as stereoscopic technologies and early film, to present day immersive digital environments; the philosophical questions raised by VR, immersive environments, and in particular, the Simulation Hypothesis; and the social and political implications of virtual worlds, including the capacity to counterfeit people and to simulate human behavior at scale.
Over the course of the semester, the class will also build a website that features students' research, reflections, and insights on simulation and society. The website, which will consist primarily of the writing assignments and final projects outlined under “Course Requirements” above, will include three sections: a collection of essays and creative projects that document and examine topics related to the history, philosophy, and politics of simulation; an interactive timeline tracing the evolution of simulation technologies and their impact on society; and a series of brief entries providing strategies for critically engaging the growing complexity of simulated and artificial online spaces. Finally, the site will feature ways for readers to meaningfully navigate between these sections, allowing them to move fluidly from larger argument-driven essays to specific moments in a timeline or individual strategies and back again