Relationships and DecisionsMain MenuRelationships and DecisionsIntroductionan overviewFaçadeOrange Sweatshirt : Anna NamulemeQuing's Quest VIIInformationVenice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620deAnna Namuleme763253481b0939fda55591393ddecb0f9a608624Sarah Wu9425c37bf3db3142134feadc791d4f8b3b82a8b8
Happy Smile Noises
12019-11-18T19:57:24-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620de356612Grace is feeling warm with the player. You can tell by the "happy smile noises" and her low, soft tone of voice. When she says "Well, come on in!" her inflection makes her sound excited to get the party started.plain2019-11-18T20:04:34-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620de
12019-11-18T19:58:26-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620deHappy Smile SoundVenice Villescas2Grace does a "happy smile sound"plain2019-11-18T20:00:25-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620de
12019-11-18T20:01:22-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620deMake Yourself at HomeVenice Villescas2Grace's tone of voice brightensplain2019-11-18T20:02:45-08:00Venice Villescas7c75dc0e9a6c6e9a70f4fac5ec1d6c1c5d2620de
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12019-11-13T11:50:46-08:00Voice7words, and paralanguageplain2019-11-18T20:06:36-08:00Voice and communication is very important in real life relationships. It is also a key part of Facade. Chloe Johnston and Andy Bayiates are the voice actors of Grace and Trip, and they do a very convincing job of portraying emotion through their voices. The voice acting feels very natural because it includes stuttering and paralanguage. Alessandra Padula defines the word paralanguage quite well in her article "Paralanguage" in The encyclopedia of Communication Theory, "The term paralanguage (or vocalics) refers to the vocal but nonverbal dimensions of communication that characterize the utterance of verbal sequences—for example, stress, pitch, rate, rhythm, volume, and presence of pauses." You can read the rest of her article here https://sk.sagepub.com/reference/communicationtheory/n275.xml
There is a great deal of para-language in Facade. Sometimes, instead of speaking, Trip and Grace will just groan or sigh at each other. According to Albert Mehrabian's 7-38-55 Rule of Personal Communication, 38% of communication is paralanguage. By playing Facade, readers may find themselves better understanding paralanguage, or knowing how or when to use it. Here is a short example of Grace and her paralanguage: It is important to listen to conversations in Facade, because you are expected to respond (like in real life). Not only are you expected to respond, but your words have a very great impact on how the story flows. Saying something hateful or disrespectful may get you kicked out, while saying something meaningful or understanding may make the situation between the couple better.