Mythical Historicism as Orientation in The Legend of Zelda

Mythical Historicism as Orientation in The Legend of Zelda

Originally presented to the faculty of the Graduate School of The University of Texas at Austin in partial fulfillment of the requirements for the Degree of Master of Music. 

Supervisor: Dr. Luisa Nardini 
Reader: Dr. Andrew Dell'Antonio 

Abstract 
Since the release of The Legend of Zelda in 1986, the video game series has received critical acclaim. The success of the franchise has culminated in 18 games, a television series, numerous awards, a comic series, and the institution of a traveling symphony dedicated to the performance of music from the series around the world. Throughout the first 25 years of its existence, the creators of The Legend of Zelda managed to keep one detail secret from millions of fans worldwide - the games were not released in chronological order. An analysis of the games that most heavily require players to engage in musical performance practices reveal elements of mythical historicism utilized to evoke a sense of the past and reinforce the official timeline. This report seeks to highlight aspects of historicism by examining the iconography, narratives, and performance practices in Skyward Sword, Ocarina of Time, and Wind Waker through comparison to western musical traditions. 

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