Interactivity
Understanding the Shape of the Future
Composing for comics
Scott McCloud sees interactivity as an affordance of comic book media and he extends this aspect of composing for comics to media of the future. McCloud encourages composers for multimodal communications to interact with technology, rather than following compositional conventions. He encourages composers to to create new innovative ways to share content, taking advantage of affordances new media have to offer.Do not dismiss this elegant message
This video is a bit of a time investment, but I recommend hearing his story. His discussion has a rhetorical balance with vivid pathos appeals in the beginning of his talk. He also includes logical supports in a creative sequence to keep you engaged.
This page is a tag of:
This page comments on:
Interactivity (12 May 2015)
Previous page on path | A New Inquiry, page 6 of 13 | Next page on path |
Discussion of "Interactivity"
Interactivity
Interactive design allows content to advance along with its surroundings.
User-generated content
Considering human factors
Time and space continuity
Comic books exhibit a form of interactive design. Transitions, text and symbolism all use time and space continuity in different patters with windows for the audience to supplement user-generated content. Sometimes, a comic provides an explanation of the association between frames, but other times a reader makes these connections themselves.Wear your experience
Wearable technology will differ from conventional comic book interactive design. A composer for multimodal technology should write content and design functionality to incorporate opportunities for user's to make their user experience their own. Wearable technology can interact with a user beyond the affordances of print in the rhetorical contexts of use. For example, Google Glass interacts with the user using features such as maps, search engines, photography, social media management and voice commands.The tendency for content to limit itself
Scott McCloud warns information designers to search beyond the confines of print media when composing for multimodal technologies. He emphasizes the concept of time-space continuity within all compositions and the tendency for content to limit itself. McCloud explains continuity as a window instead of a page, where design allows for a portion of content to function interactively with other content, users, even the medium itself.Posted on 12 May 2015, 5:18 pm by Ashley O'Brien | Permalink
Add your voice to this discussion.
Checking your signed in status ...