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LSBA 390 Final Project

Taylor Alan Campbell, Author
Digital Literature, page 5 of 7

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Space

Writing enables a spatial representation on the page. Information can be physically located in space. (Abbe Don) 1990

The disconnection of the physical page in relation to the reader was identified by Abbe Don. In the computer environment, we (readers) have lost the physical, concrete entity of the page and re-replaced it with a vague "virtual" space. 1990

Narrative itself, creates a spatial dimension. (Marie-Laure Ryan) 2006

Roberto Simanowski on the relationship between space, the program, and the user. When a program is terminated, the reader is indeed killed as reader in so far as there is no reader without text. 2009

Katherine Hayles further developed the notion of space in connection to the user in "How we Think". Digital technology affects the body physically. Breaking the boundary between the physical and digital worlds. 2012

Information multiplicity, a vast landscape that, like the cosmos, creates an ever expanding horizon with no foreseeable limit. (Katherine Hayles) 2012

Attention shifts to a new space of networks and connections in which uncertainties are structural rather than thematic.(Katherine Hayles) 2012

If one reads line by line, page by page, as is putatively the case with a conventional novel, the eye traces a series of planes that, correlated together, create a three-dimensional volume. (Katherine Hayles) 2012

Commentary

The spatial representation that print media created is no longer feasible in digital literature. The physical space is now the virtual realm where everything is less tangible. To talk of spatial representations in digital media without acknowledging the impact that the web has had on the subject is foolish. The internet has broken physical boundaries and redefined the term space. One is able to feel connected to another place, person, or object despite the physical miles between them. The same is true for a viewer and a piece of digital literature. With the capabilities of technology, pieces are able to take part in the "space" of the viewer. This is to say that digital narratives are able to involve the viewer in more dimensions than ever possible. The ramifications are thus a more participatory narrative, and more engrossing plot. Character development, story structure, and physical (and digital) settings are uprooted from their normal definitions when placed in the virtual space. 
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