Interactivity as an Illusion
Interactive Fiction offers “players” the agency to contribute to the shaping of the plot by altering the sequence of narrative based on their subjectivity and perception, as opposed to reading a fixed story in print. Users are given the opportunity to achieve personal triumph within any Interactive Fiction story by adapting to a specific language recognized by the system, and thereafter utilizing this language to inform the decisions they make when navigating the story. Although player subjectivity essentially guides where the story goes next, every user reaches the same conclusion if continuing until the end, regardless of navigational sequence. Nevertheless, that freedom is limited as users follow a precise path designed by the author, raising the question whether their input truly alters the outcome of the “game,” or if the entire genre presents an illusion of freedom, a ruse based on false pretenses of interactivity with generated versions of possible conversations scripted in full, prior to user engagement.
| Previous page on path | Escape from Freedom, page 1 of 11 | Next page on path |
Discussion of "Interactivity as an Illusion"
image
media/dfdfd.pngPosted on 13 May 2015, 7:07 pm by Dario Dominguez | Permalink
New Releases - Certification Helping Material 2024
BoothJunkie PDFPosted on 15 February 2025, 11:55 am by sdf | Permalink
Add your voice to this discussion.
Checking your signed in status ...