The Immersive Worlds Project: A Digital Anthology from the New Literacies, Technologies, and Cultures of Writing Classes at Valparaiso University

Ready Player One

Ernst Cline's Ready Player One (2011) depicts the OASIS, an immersive gaming, education, and business environment, as a welcome release from an otherwise oppressive and environmentally devastated dystopia. An optimistic, young adult variant of a cyberpunk novel, Ready Player One depicts its protagonist, Wade Watts--known by his online moniker, Parzival--hacking into corporate corruption at the headquarters of the nefarious IOI, or Innovative Online Industries. He accomplishes this while questing against all odds with a fellowship of online buddies in a Willy Wonka-style competition.

Rich with references to 1980s film, music, and video games, the novel bakes into its plot an appreciation for 1980s culture: a time when, according to Cline, geek culture came into its own. In addition to celebrating the pop culture for which Cline and the fictional OASIS creator, James Halliday, are nostalgic, the novel questions, as is inimical to virtual worlds, what is virtual, what is real, and how developments in one impact the other.  Cline is also the author of Armada (2015), which is set, like Ready Player One, in a gaming environment.  Stephen Spielberg directed the film version in 2017, 

Excerpts, Ready Player One

From opening chapters
From middle chaptersFrom end chapters
 

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