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Turnabout Narrative
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By Harrison Bloom
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2017-11-19T11:45:30-08:00
Phoenix Wright's elements of heroism and political reform are best brought out by the power of its narrative. And the first way the visual novel builds its narrative is by crafting its main characters and placing them in the context of their fictional universe.
As mentioned before, the world of Phoenix Wright is not dystopian, but is troubled by injustice. Each chapter involves a homicide and features violent imagery, and the individual cases expose the reader to a multitude of atrocities, ranging from suicide to corporate corruption involving figures such as the shady and powerful Redd White. Furthermore, the courts themselves are plagued by apathy and pessimism. Judges allows prosecutors to manipulate evidence and witness testimonies, murder cases are written off by the police as decided before the evidence is discussed in court, and defense attorneys such as Phoenix are actually discouraged from speaking up. The majority of figures seem to accept that the system is broken, and that the resolution of a crime is less important than reaching a final verdict in court. And this, dear readers, is where our hero comes in.
Phoenix's supporting characters also serve important roles in the narrative, and in particular his primary antagonist, Miles Edgeworth. Mia and Maya Fey countless times prove invaluable as guides, allies, and friends of Phoenix, and as the game progresses Phoenix gains the support of friends such as lovable idiots Detective Dick Gumshoe and Larry Butz - illustrating that even a downtrodden underdog attorney has people to stand by him in a cruel world. Miles Edgeworth, however, has a story of his own. He is in many ways a character foil of Phoenix himself. Edgeworth is the one who inspired Phoenix to become a lawyer. He originally wanted to be a defense attorney, but his father was murdered in a tragic incident, leaving the supposed killer walking away free and the true murderer unknown for fifteen years, and this sent Edgeworth's life in a different direction. The two journeys that Phoenix and Edgeworth go through during the game, both as friends and as rivals, make up the very core of the story.
But they also represent something more than that. As mentioned, previously, Phoenix Wright at its core is a satire of Japanese law, and therefore the contrasting ideologies of Phoenix and Edgeworth are emblematic of the faults of Japan's legal system and the changes that are needed for the system to heal itself.
As Suede argues in his review of the Ace Attorney movie, when viewing the narrative as a whole one can see an intense focus on maturity, victory over incredible odds, and redemption, (DuFresne, "Animenia - Ace Attorney"). As the game goes on, it raises the stakes of Phoenix's ordeals with each trial, and each time the hero comes closer and closer to reaching his breaking point. Remembering how likable and purely heroic Phoenix is, in some moments it becomes heartbreaking and nerve-racking to think that one wrong statement by the prosecution could end with the guilty verdict. Because of his likability and simple character, the reader wants Phoenix to win, and it becomes all the more satisfying every time he does succeed. Meanwhile, with every case, Edgeworth finds himself coming closer and closer to redemption. In one chapter, he subtly helps Phoenix break a confession out of a guilty witness (Takumi, "Turnabout Samurai"), and eventually he is able to confront his tragic past and find peace within himself ("Turnabout Goodbyes"). The once "demon attorney" starts to realize that he and his talents could be used for greater purposes, and starts to see people's capacity for good, and the possibility to change the legal system for the better.
The narrative of Phoenix Wright, with its lovable and fascinating characters, and uplifting message that individuals can accomplish change by standing up for what's right, shows the value of heroism in the real world, as harsh as it can be.