Being Wronged

Broken Screen

In the story "Missing," the beginning of every chapter pans over to a screen of several broken pieces that resemble a particular location that the abducted girl had been. By creating a visual effect of puzzle solving, the audience is able to mimic the perspective that the detective posses when solving a case. Putting together loose clues to solve a mystery mirrors the same mechanics as solving a puzzle. The creators of "Missing" took this idea of similarity and uses the broken screen layout to visually demonstrate that the detective's search for the abducted girl is much like putting pieces together until the puzzle reveals itself. By designing parts of the game in this format, the audience becomes more tied to the thoughts and thinking process of the detective, involving the reader with the story.

This page has paths:

Contents of this tag:

This page references: