EDKP 447

Game Intervention: Table Tilt

The game Table Tilt recreates a platform on the screen that will adjust itself depending on the participant’s position and pressure on the balance board. Individuals can manipulate the platform by shifting their weight to roll the simulated ball into the hole. This game allows participants to have a better understanding of their stability limits; particularly their mechanical stability boundary. With practice, the individual will be able to establish an appropriate area of support, allowing for a better perception of the stability of the borders and therefore, an improved static balance. This game also allows for an improved integration of our three sensory systems. The visual system allows the individual to view their position on the screen as well as the ball. The vestibular system allows them to orient themselves with gravity when they tilt from side to side and the somatosensory system is integrated by gaining proprioceptive feedback from the avatar mimic. This intervention also targets the executive system; where DCD children will be expected to identify the ball, select an appropriate response and execute the correct motion to complete the task.
In a study by Chiu H-C et al (2018), children with cerebral palsy underwent a training session using the Table Tilt exercise and saw immediate improvements in static balance. As mentioned, DCD is thought to be on the continuum of cerebral palsy, therefore, it is believed to be an appropriate treatment for the target population. Table Tilt was seen to have extremely high adherence and high rates of satisfaction amongst children with cerebral palsy. It was also found to motivate children, even when a therapist was not present.
 

This page has paths:

  1. Improvement of Current Rehab Roxanna Kuperman

Contents of this path:

  1. Game Intervention: Yoga Plus

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