Relationships and Decisions

About "Quing’s Quest VII: The Death of Videogames"

The game Quing’s Quest VII: The Death of Videogames, is presented by the creator, Dietrich Squinkifer. The work is an interactive fiction made in Twine, but is different from the traditional Twine story for its usage of unique music, background and bright colored font. As the creator described, the story was a silly, over-the-top power fantasy. The player is able to play the role of a noble who was exiled by his own planate and have a fasinating adventure with his/her friend. The interaction between the player and work is simply reading the text and selecting the proper option according his/her own will. Quing’s Quest VII: The Death of Videogames provided a lot of details of the interactions between the main character and his/her friend.

Different choice in the game, just like in real life, will drive the two's relationship into different directions which could be romantic or hartwarming. The theme of the game was meant to respond the accusation that calling for diversity and feminism in the game has ruined games. Through the delibrate utilization of tone and dictions with sarcastic connotation, Dietrich Squinkifer has elevated the game to a new leval that projects some serious social issues reflected from the tension between gamers and the identification of a game. Quing’s Quest VII: The Death of Videogames does not only demonstrate how the actions impact personal relationships, but also pushes players to reconsider the complicate interactions and relationships among various identity groups in the society.

A link to the work: http://collection.eliterature.org/3/work.html?work=quings-quest-vii
 

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