12016-07-20T08:03:07-07:00M. Francyne Huckabyb0a028670024a30dbf6459126ac0b17fe5ed917476053plain2017-06-08T19:45:52-07:00M. Francyne Huckabyb0a028670024a30dbf6459126ac0b17fe5ed9174Games of truth, for Foucault, are not entertainment, sport, or pastime, nor are they simply the product of power. Instead they are “a set of rules by which truth is produced” (Foucault, 1997e, p. 297). Tactics and strategies employed to determine truth differ depending on the place and time in which one lives (Rabinow & Rose, 2003). In terms of place, the “truth” about how someone dies today in the United States may be attributed to a particular biological malfunction, while an essentially identical death today in the Highlands of Papua New Guinea is more likely considered a result of sorcery. As for time, the truth about the relationship between the earth and other celestial bodies differed before and after Galileo’s life. In these examples, the specific knowledge systems of the places and times determine what is acceptable evidence and proper processes for determining truth. In answer to his question, “Who speaks the truth?” Foucault answered, “Free individuals who establish a certain consensus, and who find themselves within a certain network of practices of power and constraining institutions” (Foucault, 1997e, p. 297). Truth games, like knowledge, are inherently connected with power (technologies of power, power relations). The question for truth, then, is not a question of absolute Truth, relative truth, or even truths of positionality. Instead, at issue for Foucault were technologies of power and games of knowledge at work in the production of T/truth(s). In other words, for Foucault, What is true?, was the wrong question. For him, truth ultimately came down to technologies of power-knowledge enacted as though something was true or as if particular processes would determine it as true. These technologies focus on the behavior of individuals, particular forms of domination, and the 112 objectification of the subject (Foucault, 1997e, p. 299). For Foucault, the more appropriate questions addressed the intersection of practices of the self and technologies of power – how are free individuals constructed through these technologies, and how do they play truth games?