Works Cited
Filiopowich, Mark. “Challenge is Conflict: How Difficulty Makes Game Narratives Work.” Medium Difficulty. 6 November, 2012. Web.
Floyd, Daniel; Portnow, James. “Easy Games.” Extra Credits. (2010): Web Series. <https://www.youtube.com/watch?v=BWFzFsHc75U>
Juul, Jesper. “Fear of Failing? The Many Meanings of Difficulty in Video Games.” The Video Game Theory Reader 2. New York: Routledge, 2009. 237-252. Print.
Floyd, Daniel; Portnow, James. “When Difficult is Fun.” Extra Credits. (2013): Web Series. <https://www.youtube.com/watch?v=ea6UuRTjkKs>
Floyd, Daniel; Portnow, James. “Easy Games.” Extra Credits. (2010): Web Series. <https://www.youtube.com/watch?v=BWFzFsHc75U>
Juul, Jesper. “Fear of Failing? The Many Meanings of Difficulty in Video Games.” The Video Game Theory Reader 2. New York: Routledge, 2009. 237-252. Print.
Floyd, Daniel; Portnow, James. “When Difficult is Fun.” Extra Credits. (2013): Web Series.
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