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Interactive Storytelling - Narrative Techniques and Methods in Video Games

Mike Shepard, Author
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Works Cited

Nintendo EAD.  Super Mario Bros.  Nintendo, 1985.  Nintendo Entertainment System

Nintendo R&D4.  The Legend of Zelda.  Nintendo, 1986.  Nintendo Entertainment System.

Nintendo R&D1, Intelligent Systems.  Metroid.  Nintendo, 1986.  Nintendo Entertainment System

Square.  Final Fantasy.  Nintendo, 1987.  Nintendo Entertainment System.

Nintendo R&D1.  Super Metroid.  Nintendo, 1994.  Super Nintendo Entertainment System.

Konami Computer Entertainment Tokyo.  Silent Hill.  Konami, 1999.  PlayStation.

Bungie.  Halo: Combat Evolved.  Microsoft Game Studios, 2001.  Xbox.

BioWare.  Mass Effect.  Microsoft Game Studios, 2007.  Xbox 360

BioWare.  Mass Effect 2.  Electronic Arts, 2010.  Xbox 360

BioWare.  Mass Effect 3.  Electronic Arts, 2012.  Xbox 360

Irrational Games.  Bioshock.  2K Games, 2007.  Xbox 360

2K Marin.  Bioshock 2.  2K Games, 2010.  Xbox 360

Irrational Games.  Bioshock Infinite.  2K Games, 2013.  Xbox 360

Yager Development.  Spec Ops: The Line.  2K Games, 2012.  Xbox 360

Bizzocchi, Jim. "Games and Narrative: An Analytical Framework." Loading... – The Journal of Canadian Game Studies 1.1 (2007): Web.

EA Redwood Shores.  Dead Space.  Electronic Arts, 2008.  Xbox 360

Bissell, Tom C. "Fallout." Extra Lives: Why Video Games Matter.  New York, NY: Pantheon, 2010.  Print.

Infocom.  Zork I.  Personal Software, Infocom, Activision; 1977.  PDP-10.

Koster, Ralph. (1999) Video Games and Online Worlds as Art. [Website], viewed 30 January, 2014, <http://www.raphkoster.com/gaming/games-as-art.shtml>

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