Week 4
Ways of thinking about real world social activism and games
CLASS ACTIVITIES
- Discussion on Read/Watch/Play/Explore materials due today
- Game design exercise
- Discuss and assign revised class project: Interactive Non-Fiction Storytelling (Klynt and Wonda VR will be installed in personal laptops during class time)
- Values at Play in Digital Games, Chapters 1, 2 & 3 by Mary Flanagan and Helen Nissenbaum
- Making Games in a Fucked-Up World, video presentation by Paolo Pedercini
- Fighting Bias with Board Games, NPR audio
- Casual Games for Protesters (2017 and ongoing), by Molleindustria (Paolo Pedercini) and Harry Josephine Giles
- Please note that this has been rescheduled and therefore it is *not* due today: Explore Augusto Boal's Games for Actors and Non-Actors and come to class prepared to lead us in at least one game (note that many of the games require a larger group, so keep this in mind and select something appropriate).
- Optional/Recommended:
- A reminder that the McHenry Library's David Kirk Digital Scholarship Commons (DSC) (ground floor of the library) is hosting an Opening Reception this coming Wednesday February 7th 4:00-6:00pm to introduce the campus community to their new Visualization Spaces. We will be looking more closely at their resources for digital scholarship and Virtual Reality starting Week 7, but it should be a productive experience (though entirely optional) if you are able attend the reception (refreshments and wine will be served ;)