Timeframing: The Art of Comics on Screens

The Language of Loops

When we combine the aesthetics of partial motion with the visual language of comics, some new rules start to emerge. If we’re still relying on spatialized panels to map the progression of time, then time within any one panel can only be allowed to progress so far. And when we talk about constraining time in an aesthetically pleasing way, we are naturally led to the concept of the loop. Loops, of course, can be extremely musical.

Near the end of the book The Language of New Media, in a section entitled “The New Temporality: The Loop as a Narrative Engine,” Lev Manovich draws a parallel between early cinema’s reliance on loops and the same phenomenon as it appeared in early consumer digital video and Internet pornography. Manovich suggests that early stage media technologies tend to rely on loops because they are easier to process, and certainly we’ve seen this pattern repeat itself in the mobile media with the advent of the looped video clips called Vines.

Manovich notes that traditional cel animation often makes use of loops for specific repeated motions (and, we might add, at a variety of frame rates—a great example of partial motion that doesn't inherently lead to a desire for “full” motion). 

This page has paths:

This page references: