12018-03-16T22:44:44-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d281618plain2018-03-16T22:58:12-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585dThis is an in-progress mind map of the text Games, Design and Play: A Detailed Approach to Iterative Game Design, by Colleen Macklin and John Sharp. View and navigate it as it is embedded below (or click on the link on the bottom of the page).
12018-01-08T14:07:38-08:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585dFrequently Used ResourcesSusana Ruiz15plain2018-03-16T23:02:24-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
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12018-01-08T14:08:02-08:00Week 215plain2018-03-16T22:44:47-07:00Thursday, January 18
Ways of thinking about the intersection of documentary and games
CLASS ACTIVITIES
Discussion on Read/Watch/Play/Explore materials due today
Game design exercise
Discuss Documentary Game Project
Ensure everyone has signed up to lead/design one weeks's schedule and lead the discussion
Please create a Hypothesis account here. We're going to try and see if it's helpful to us as a way to more robustly and elegantly comment and annotate within Scalar pages.
READING DUE TODAY
Games, Design and Play: A Detailed Approach to Iterative Game Design, Part 1 Chapters 1-2 (I am making these 2 chapters available as PDF)
Bury me, my love (2017), by The Pixel Hunt, Figs, and ARTE France
JFK Reloaded (2004), by Traffic Games (please note again that if an item is not linked in the schedule, it means that there is no one single best link. In this case, please conduct your own broad research on the item)