ANVC Archives + Libraries Workshop
Sherri Berger from the California Digital Library discusses outcomes from her breakout session.
The Alliance recognizes that seizing the opportunities of multimedia scholarship will require deep collaboration between all the stakeholders in scholarly communication and that this includes none more than archives, libraries, and museums. To this end, the Alliance recently gathered together representatives from key cultural heritage institutions for a one-day workshop to address issues at the intersection of digital curation, preservation and access, on the one hand, and multimedia research, scholarship, and publishing, on the other.
Representatives from the Getty, Library of Congress, LACMA, the California Digital Library, the Peabody Collection, the WGBH Foundation, the Media Ecology Project, the Texas Archive of the Moving Image, and the University of Southern California Libraries together with members of the Alliance discussed a range of topics. Some of the core challenges articulated again and again by participants included connecting users to content, linking materials and metadata across institutions, digitizatizing massive collections with limited resources, and getting risk-aversive institutions to support access to copyrighted materials under fair use. Still, there was plenty to be excited about! Participants also shared potential opportunities along each of these lines, for example, current efforts in linked bibliographic data and networked models for aggregating content across institutions, both regionally and nationally.
We’ll keep everyone posted as concrete activities and collaborations from the workshop start to form.
Thanks for all who attended!
Bad object 2.0: Games and gamers
Bad Object 2.0: Games and Gamers, Steve Anderson’s latest article, composed entirely in Scalar, has just been published by G|A|M|E The Italian Journal of Game Studies (No. 4; Vol. 1). According to Anderson, Associate Professor of the Practice of Cinematic Arts at the University of Southern California, the article focuses on the cultural discourse surrounding digital games as they have been refracted by the lenses of American film and television. It considers a broad cross-section of Hollywood’s depictions of games, tracing their evolution from objects of fascination and technological possibility in the 1970s and 1980s to catalysts for antisocial behavior in the 1990s and 2000s.
Anderson’s overall aims in this piece dovetail well with Scalar’s structural affordances. The goal of the article’s organization, according to Anderson, is to enable readers to explore the project according to their own areas of interest rather than by necessarily following a sequence of linear arguments. To this end, the argument put forward in each section has been conceived with minimal dependence on adjacent elements. In addition to the thematic sections of the article, readers can also explore the complete collection of clips via a Media Chronology page.
The collection of clips included in the article also constitutes a sub-archive within the critical media-sharing site Critical Commons, where all original media files may be viewed or downloaded for further use. Reader-viewers are thus, according to Anderson, invited to investigate the media and arguments put forward in the article, not as definitive or exclusive readings, but as interpretive beginnings, which will hopefully be generative of further discussion and research.
See Bad Object 2.0: Games and Gamers here.
Image Annotations Just Got Easier!
Annotations are an important part of what authors do with Scalar, and indeed, an important part of the platform’s overall feature set. Scalar comes equipped with a full suite of annotation tools allowing users to annotate images, video, audio, even text and source code files. Individual media objects can be annotated countless times; individual annotations can be applied to countless media objects.
But until now, Scalar users creating image annotations have been required to manually set their coordinates, width and height. Not anymore! We’ve just finished integrating the open source plugin, Annotorious into our image annotation editor. Creating an image annotation now is as easy as dragging your cursor and drawing out the area of the image you wish to highlight and annotate. And just as before, users are free to create multiple annotations for a single image, drawing their reader's attention to various aspects of a single photo, screenshot or illustration.