Reading Project

By Jessica Pressman, Mark C Marino and Jeremy Douglass

Reading Project

About the Authors

About Our Collaboration

Jessica Pressman is Assistant Professor of English and Comparative Literature at San Diego State University. She is author of Digital Modernism: Making it New in New Media (Oxford University Press, 2014) and co-editor, with N. Katherine Hayles, of Comparative Textual Media: Transforming the Humanities in the Postprint Era (Minnesota University Press, 2013). Pressman is Associate Editor of American Fiction for Contemporary Literature, Articles Editor for Digital Humanities Quarterly, and a Board Member for the online journal of digital art Dichtung-Digital.  Her full CV can be found at

Mark C. Marino is an author and scholar of digital literature.  His works include "Marginalia in the Library of Babel," "a show of hands," “Living Will,” and a collection of interactive children's stories called "Mrs. Wobbles and the Tangerine House."  He is an associate professor (teaching) of writing at the University of Southern California where he directs the Humanities and Critical Code Studies (HaCCS) Lab, a research group dedicated to humanities approaches to the exploration of computer source code.  He is also the Director of Communication of the Electronic Literature Organization. His previous book was a collaborative reading, with Jeremy Douglass and 8 other authors, of one line of computer source code, entitled 10 PRINT CHR$(205.5+RND(1)); : GOTO 10.  His portfolio is here:

Jeremy Douglass is Assistant Professor of English at UC Santa Barbara, where he researches and teaches games and playable media, electronic literature, and the art and science of data mining and information visualization.  He is active in the Software Studies and Critical Code Studies research communities, which study software society and the cultural meaning of computer source code. Douglass is a founding member of Playpower, a MacArthur/HASTAC funded digital media and learning initiative to use ultra-affordable 8-bit game systems as a global education platform, and a participant in an NSF grant exploring creative user behavior in virtual worlds.

Our collaboration on this project began in 2009 on the grass at UC Irvine at a Digital Arts and Culture conference.  Our friendship began in 2001 at UCLA.  Even by 2009, we had already developed our favorite methodologies.  Jessica proposed that we team up to use them to read a text together, and Poundstone's piece offered a perfect opportunity.  What began as a presentation proposal to an ELO conference at Brown University grew with the guidance of Dee Morris and the other editors into this book and later into ACLS Workbench.  We are grateful for each other's collaborative generosity, and we grateful to you for joining us.

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